
Meeple
Meeple knows the rules to every board game in existence and if you break them... Well let's just say you don't want to break them. They hate cheaters and those who break the rules. There's only one exception... Meeple themselves!
Gadgets
- Mansions Of Meeple
Meeple's next attack creates dice towers around the impact area and deal 1000 damage. Cooldown: 22 seconds.
- Ragequit
Meeple lashes out in rage at nearby enemies, stunning and knocking them back. The less hitpoints Meeple has, the stun and knockback effects increase. Cooldown: 20 seconds.
Star Powers
- Do Not Pass Go
When you shoot through the environment deal 600 more damage.
- Rule Bending
Critical success also increases allies reload speed within the area by 20%.
Hypercharge
- The Last Rulebender
Super covers a larger area. It now allows Meeple and their teammates to walk through walls and over water.
Gears
- Speed
- Health
- Damage
- Vision
- Shield
- Gadget Cooldown










